4/03/2009

HDR and Photoshop



This tutorial will explain one of the hottest new trends in Photography. HDR! Learn how to shoot, merge and tone-map photos to extend the dynamic range and produce those painted looking results. Covers photoshop CS3,

Step 1:

Start with 3 images. One normal exposure, the second underexposed and the third overexposed. In this case I used 2 stop bracketing. As I shoot a lot of city scapes I can get away with 2 stops, because I'm mainly shooting flat surfaces and banding and posterization isn't such a problem. If your shooting rounded and curved surfaces you will want to lower your bracketing to get smoother gradients.


I set the bracketing on my camera to 2 stops. Then I set the shooting mode to burst. When I hold the shutter down, 3 photos will be captured. I shoot in RAW mode for the widest possible dynamic range. You can still create HDR if your camera doesn't support RAW. Make sure you shoot in Aperture Priority or in Manual. You want to bracket the exposure time, not the Aperture. If you change the aperture, the depth of field won't be consistent and you'll get blurring. Also avoid any moving subjects in the photo or you'll get ghosting.




Step 2:

Time to merge the photos together into a single 32 bit image.

Choose File>Automate >Merge to HDR. This works on Photoshop CS2 and CS3. (CS2 Doesn't have auto align). Choose either images or folder. I organize each set of photos in its own folder so I used the folder option. Select your photos to merge. Turn on Auto Align in Photoshop CS3. Click OK. (Photoshop CS3 uses new Auto-align technology that even allows you to create HDR without the use of a tripod!)


Step 3:

Your images will now be merged into a single photo. You can turn off individual photos by un checking their boxes on the left filmstrip. If you get some blurring caused by camera shake in the longest exposure, you may want to turn off that photo.

Step 4:

The merged result is a floating-point 32 bit image. You can adjust the overall tones by sliding the White Point slider. Easy with it, a little movement goes a long way!



Step 5:

Click OK to merge the photos into a 32 bit image. Now is a good time to save your file.




Step 6:

In order to use the photos, you'll need to convert them t 16 or 8 bit images. When we convert them we will create what I call interpretations of the photo. The reason I say this is because we have unlimited ways we can make the photo look. While we have this huge dynamic range available in 32 bit, we will no longer have those options after conversion. Always work from the saved 32 bit version, and then convert and save versions (personal interpretations). Avoid overwriting the 32 bit image, it's our master and we may want to go back to it many times.

Choose Image>Mode>16 bit (or 8 bit). Now we get to play with some fun options. You're now at the tone mapping part of the process. This is were all the creativity can ooze.

(If you want to make the adjustments without converting, choose view>32 Bit Preview Options. You can use several of Photoshop's tools in the Image>Adjustments menu. The most important of these is the Exposure control)

You'll see an HDR Conversion Dialog box. Exposure and Gamma is the default option. Best way to approach this? Set the gamma first, then adjust the exposure to suit. If you want an image with lots of contrast, lower the gamma. For less contrast raise the gamma. Finally, adjust the exposure to get the desired brightness. If you want more control, read on... otherwise press OK to convert.





Step 7:

Change the Method to Local Adaption. (There are 4 available methods, but these are the only 2 with user input).

With local Adaption, you can adjust the curves. Set these like you would normally work in curves, but don't be afraid to clip the histogram a little. You can clip because your working with a larger dynamic range than you're used to. Bring out the detail in the image, but don't forget to put some shadow in there or it will look washed out and fake. Once your happy with the curve, adjust the radius and Threshold sliders to make sure there are no halos in the photo. (Badly converted HDR images have a glow around the areas of contrast.) The radius controls the mask blur while the threshold decides what gets blurred and what doesn't.

Click ok to convert.




Step 8:

Here we have a merged image from HDR. The second image is a variation. In the second variation, I applied exposure, curves and sharpening settings while in 32-bit mode (Highlight Compression Method). Photoshop is great for producing very realistic HDR images.






Step 9:

If your desiring a more surreal result there are different plug-ins that you can use. My favorite is Photomatix pro from HDRsoft. You can just get the tone mapping plug in for Photoshop which works great. Use the coupon code photoshopcafe to save 15%.

Using photomatix tone mapping plugin allows you to get highly detailed textures in your photographs. You merge in Photoshop as shown in this tutorial. Then choose Filter>Photomatix to apply tone mapping. Convert and save as normal.



Step 10:
This image shows an image after tone mapping using Photomatix pro.



Step 11:
Here you can see comparisons between a single image, subtle Photoshop HDR and a radical Photomatix effect (Click for larger image). Whatever result your after, hopefully this tutorial has helped demystify the HDR process.





Source : http://www.photoshopcafe.com/tutorials/HDR_ps/hdr-ps.htm



No comments:

Post a Comment